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The plane effect review
The plane effect review









the plane effect review

Once again, context is everything and your path to progression will be blocked once again. That is, if you’ve not sacked off The Plane Effect before then. When you reach the ladders and the irradiated pool you’ll understand our frustration. Then you’ll have what you think is a breakthrough only to realise that it was all for nought as you’ll be stuck once again. No sooner have you muddled your way through one puzzle then you’ll find yourself baffled by another. It’s a cheap way to prolong the game and doesn’t elicit any sense of achievement, more frustration. Cue finding the location that needs the obvious item and having to backtrack to get it. You’ll die a lot, but for no discernible penalty other than missing a trophy for a perfect run in one instance.Īnother infuriating trait is when you see an object that’s clearly to be interacted with at some point, yet at the precise moment you encounter it, you’re greeted with another ‘hm hm’. Or being eaten by a desert dwelling alien thing. Along with getting hit by a car or falling off a moving platform. You see, electrocution is a common way to go here.

#The plane effect review trial

Or the trial and error attempts we died over and over by way of electrocution before finally succeeding. The obtuse ones we managed somehow by accident for the most part. The problem is that puzzles here generally fall into one of two categories, either absurdly obtuse or solvable by sheer trial and error. The next few levels pass fairly easily, though you soon hit roadblock after roadblock. Trying to cross a street against a red sees you reprimanded by a drone-like character and you’re killed.ĭeath is by no means final here though, you’re merely reset to the last quicksave location. Things rapidly take a turn from the grimly depressing to the slightly baffling. It was only through sheer luck that we managed to prevail and find our ticket and hence board a train home. Only on this occasion the placeholder graphic for the ticket was so damn tiny that it was impossible to see where it had actually ended up.Ĭue lots of fumbling around, dying for no obvious reason and general frustration. Once again, it was clear we had to retrieve it. It got caught by a gust of wind and blew down a drain. It was clear that we had to get a ticket and then board a train. It got worse when we left the office and headed to the tube station. It turned out that we had to find a coat and scarf before leaving the office.īut due to our dumbassed decision to go it alone at the outset rather than taking the hint option, we were stuck with one fairly fixed path throughout. It reminded us of Eric Idle’s ‘that doesn’t work’ in the first Discworld game in terms of how often you hear it. Upon trying to leave the office you get an ‘hm hm’ that transcends language. It’s about here that you get a hint of the arbitrary nature of how things unfold. It captures the drudgery of a day job pretty well, barring the going for a crap on the company dime. Upon finding a paper aeroplane discarded on the office floor, he decides to throw it for no other reason than he can. A slightly downtrodden male individual finds himself the last person in the office after hours and probably wonder why he’s doing it.

the plane effect review the plane effect review the plane effect review

The setting will be familiar to anyone who worked in an office in the before times. Septemin PS5 / Reviews tagged forza italia / plane effect / pqube by Ianįrom Italian indie dev Studio Kiku and publisher Innovina SRL by way of PQube, we have dystopian nightmarish isometric adventure The Plane Effect.











The plane effect review